Senior Gameplay Animator (AI) – [Far Cry] at Ubisoft

  • Company: Ubisoft
  • Location: Montreal, QC, ca
  • Job type: full time
  • Workplace: onsite
  • Posted: 2026-08-06

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Job description

As a Senior Gameplay Animator (AI) at Ubisoft Montréal, you will help create, integrate, and validate animation systems for non-playable characters, including both allies and enemies. You will work in line with the animation direction while meeting gameplay and technical requirements tied to the game engine. What you’ll do: Create animation systems for a variety of NPC behaviors, including locomotion, 3D navigation, combat behaviors, and hostage situations; Process and refine motion capture data while accounting for game engine constraints; Export and integrate animations following technical guidelines in collaboration with technical animators , designers , and programmers ; Test and revise animation systems directly in the game to ensure functionality and quality; Collaborate with animation , programming , and design teams to deliver features aligned with production goals; Ensure the final quality of animated gameplay features integrated into the game. Strong experience creating  gameplay animations  for video games; Experience creating NPC animations and animation systems; Proficiency in processing motion capture data; Knowledge of MotionBuilder ; Experience working on a  shipped AAA title  (an asset); Understanding of technical constraints related to integration within a game engine; Ability to collaborate in a multidisciplinary environment; Strong attention to detail and visual quality; Collaborative mindset focused on problem-solving and idea sharing. What to send our way A  portfolio  showcasing your best animation work. Your  CV  highlighting your experience and skills.

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