Level Designer - Puzzle Games at Voodoo in Istanbul

  • Company: Voodoo
  • Location: Istanbul
  • Job type: full time
  • Workplace: remote
  • Posted: 2026-08-12

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Job description

About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is Istanbul-based. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising Puzzle game in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. Role As a Level Designer for one of our Puzzle Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained. • Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression • Develop and iterate on game mechanics and features that enhance the core gameplay loop • Analyze player behavior, game metrics, and feedback to identify opportunities for improvement • Collaborate with engineers and artists to bring level designs and features to life • Structure, run, and monitor A/B tests to validate design decisions and optimize player experience • Balance game difficulty curves to ensure appropriate challenge and retention across all levels • Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends • Test and playtest levels and features to ensure quality and enjoyment • Contribute to the product roadmap and strategic direction • Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data Profile • 2+ years of professional experience in game design, product specialist, Level Design or similar role in the mobile gaming industry • Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful • Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions • Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games • Strong communication skills and ability to clearly articulate design ideas to cross-functional teams • Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback • Fluent in English • Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games Benefits: • Best in Class compensation • Other benefits according to the country you reside.

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