Adjunct Faculty - Immersive Media, Entertainment and Gaming (IMEG) 2 Vacancies at Bowie State University in Bowie State University
- Company: Bowie State University
- Location: Bowie State University
- Job type: part time
- Workplace: onsite
- Posted: 2026-10-16
All open roles at Bowie State University
Job description
Job Posting: JR102229 Adjunct Faculty - Immersive Media, Entertainment and Gaming (IMEG) 2 Vacancies (Open) Department: Fine & Performing Arts, JM Position Type: Temporary (Fixed Term) Open Date: 10-16-2026 Close Date: $3,000 per 3-credit course, subject to change Job Description: The Department of Fine and Performing Arts at Bowie State University invites applications for qualified Adjunct Faculty to teach undergraduate courses in the Bachelor of Science in Immersive Media, Entertainment and Gaming (IMEG) program. We seek dynamic educators and industry professionals who are committed to excellence in teaching, student mentorship, and preparing students for careers in the rapidly evolving creative technology and entertainment industries. Adjunct faculty will teach courses, mentor students, maintain regular office hours as required, assess student learning, and contribute to a collaborative academic environment that emphasizes creativity, innovation, emerging technologies, and experiential learning. Responsibilities: Teach undergraduate courses assigned within the IMEG curriculum. Develop engaging, hands-on learning experiences using current industry technologies. Evaluate student performance and provide timely feedback. Maintain accurate academic records and submit grades in accordance with university deadlines. Hold office hours and be available to support student learning. Maintain currency in emerging technologies and industry best practices. Collaborate with full-time faculty on curriculum development, student projects, and program initiatives when appropriate. Support experiential learning opportunities including internships, industry partnerships, competitions, and portfolio development. Minimum Qualifications: Master of Fine Arts (MFA) or other terminal degree is preferred and successful university and/or college teaching experience. Applicants with significant professional accomplishments, recognized industry expertise, and substantial experience in the creative industries is desirable. Professional experience in the game, film, animation, immersive media, entertainment, or interactive technology and/or related industries. Demonstrated proficiency with current industry-standard software and technologies, including but not limited to Unreal Engine, Unity, Autodesk Maya, Blender, Houdini, Adobe Creative Cloud, Cinema 4D, DaVinci Resolve, ZBrush, and related emerging technologies. Experience teaching in higher education, particularly in project-based, studio, laboratory, or production environments. A record of professional creative practice, exhibitions, screenings, published work, game releases, or other industry-recognized accomplishments. Commitment to experiential learning, interdisciplinary collaboration, innovation, and student success. Area of Expertise Game Design: Gameplay mechanics, level design, narrative design, user experience (UX), systems design, prototyping, and player-centered design methodologies. Game Development: Programming and implementation of interactive games using modern game engines, scripting languages, optimization, AI, networking, and deployment across multiple platforms. Unreal Engine: Advanced proficiency in Unreal Engine 5, including Blueprint visual scripting, C++, real-time rendering, lighting, materials, cinematics, physics, optimization, and interactive experiences. Animation: 2D and 3D animation, character animation, motion graphics, rigging, modeling, texturing, lighting, rendering, motion capture, and animation pipelines. Visual Effects (VFX) and Special Effects: Digital compositing, particle systems, simulations, procedural effects, CGI integration, cinematic effects, and real-time visual effects for games and film. Virtual Production: LED volume workflows, real-time cinematography, camera tracking, in-camera visual effects (ICVFX), motion capture, digital environments, virtual sets, and production pipelines integrating Unreal Engine. Extended Reality (XR) (Preferred) Virtual Reali
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